// d3d10umddi.h
PFND3D11_1DDI_SETCONSTANTBUFFERS Pfnd3d111DdiSetconstantbuffers;
VOID Pfnd3d111DdiSetconstantbuffers(
D3D10DDI_HDEVICE unnamedParam1,
[in] UINT StartSlot,
UINT NumBuffers,
const D3D10DDI_HRESOURCE *unnamedParam4,
const UINT *pFirstConstant,
const UINT *pNumConstants
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
Sets constant buffers for a compute shader.
unnamedParam1hDevice [in]
A handle to the display device (graphics context).
StartSlot [in]The starting constant buffer to set.
NumBuffersThe total number of buffers to set.
unnamedParam4phBuffers [in]
An array of handles to the constant buffers, beginning with the buffer that StartBuffer specifies.
pFirstConstantA pointer to the first constant in the buffer pointed to by StartBuffer.
pNumConstantsThe number of constants in the buffer pointed to by StartBuffer.
The driver can use the pfnSetErrorCb callback function to set an error code.
Buffers that this function specifies are created with the D3D10_BIND_CONSTANT_BUFFER flag.
The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime determines that the error is critical. Even if the device is removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interferes with the operation of this function (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.
The VsSetConstantBuffers function sets constant buffers for a vertex shader.
The GsSetConstantBuffers function sets constant buffers for a geometry shader.
The HsSetConstantBuffers function sets constant buffers for a hull shader.
The PsSetConstantBuffers function sets constant buffers for a pixel shader.
The DsSetConstantBuffers function sets constant buffers for a domain shader.