// d3d10umddi.h
PFND3D11DDI_CLEARUNORDEREDACCESSVIEWFLOAT Pfnd3d11ddiClearunorderedaccessviewfloat;
VOID Pfnd3d11ddiClearunorderedaccessviewfloat(
D3D10DDI_HDEVICE unnamedParam1,
D3D11DDI_HUNORDEREDACCESSVIEW unnamedParam2,
const FLOAT[4]
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The ClearUnorderedAccessViewFLOAT function clears the specified unordered-access view by setting it to a constant value.
unnamedParam1hDevice [in]
A handle to the display device (graphics context).
unnamedParam2hUnorderedAccessView [in]
A handle to the unordered-access view to clear.
FLOAT [in][4]
A four-element array of single-precision float vectors that the driver uses to clear an unordered-access view.
The driver can use the pfnSetErrorCb callback function to set an error code.
The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime determines that the error is critical. Even if the device is removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interferes with the operation of ClearUnorderedAccessViewFLOAT (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.