// d3d10umddi.h
PFND3D11DDI_RECYCLECREATEDEFERREDCONTEXT Pfnd3d11ddiRecyclecreatedeferredcontext;
HRESULT Pfnd3d11ddiRecyclecreatedeferredcontext(
D3D10DDI_HDEVICE unnamedParam1,
const D3D11DDIARG_CREATEDEFERREDCONTEXT *unnamedParam2
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The RecycleCreateDeferredContext function clears out the pipeline state for a deferred context.
unnamedParam1hDevice [in]
A handle to the display device (graphics context).
unnamedParam2pCreateDeferredContext [in]
A pointer to a D3D11DDIARG_CREATEDEFERREDCONTEXT structure, which describes the parameters that the user-mode display driver uses to create a deferred context.
RecycleCreateDeferredContext returns one of the following values:
| Return code | Description |
|---|---|
| S_OK | The deferred context is successfully created. |
| E_OUTOFMEMORY | RecycleCreateDeferredContext could not allocate memory that is required for it to complete. |
The driver is only required to implement RecycleCreateDeferredContext if the driver supports the D3D11DDICAPS_COMMANDLISTS_BUILD_2 threading-capability bit. The driver can return D3D11DDICAPS_COMMANDLISTS_BUILD_2 in the Caps member of the D3D11DDI_THREADING_CAPS structure from a call to the driver's GetCaps(D3D10_2) function.
For more information about RecycleCreateDeferredContext, see Introduction to Deferred Contexts.
D3D11DDIARG_CREATEDEFERREDCONTEXT