PFND3D11DDI_STATE_CS_UAV_CB - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

PFND3D11DDI_STATE_CS_UAV_CB Pfnd3d11ddiStateCsUavCb;

void Pfnd3d11ddiStateCsUavCb(
  D3D10DDI_HRTCORELAYER unnamedParam1,
  UINT unnamedParam2,
  UINT unnamedParam3
)
{...}
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nc-d3d10umddi-pfnd3d11ddi_state_cs_uav_cb)

PFND3D11DDI_STATE_CS_UAV_CB callback function

Description

The pfnStateCsUavCb function causes the Microsoft Direct3D 11 runtime to refresh the constant unordered access view state for the compute shader.

Parameters

unnamedParam1

hRuntimeDevice [in]

A handle to a context for the core Direct3D runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.

unnamedParam2

Base [in]

The beginning access view for which the runtime should refresh state.

unnamedParam3

Count [in]

The total number of access views. The number can be -1, which specifies that the Direct3D runtime uses its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.

See also

CreateDevice(D3D10)

D3D11DDI_CORELAYER_DEVICECALLBACKS