PFND3D11DDI_STATE_HS_SHADER_CB - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

PFND3D11DDI_STATE_HS_SHADER_CB Pfnd3d11ddiStateHsShaderCb;

void Pfnd3d11ddiStateHsShaderCb(
  D3D10DDI_HRTCORELAYER unnamedParam1
)
{...}
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nc-d3d10umddi-pfnd3d11ddi_state_hs_shader_cb)

PFND3D11DDI_STATE_HS_SHADER_CB callback function

Description

The pfnStateHsShaderCb function causes the Microsoft Direct3D 11 runtime to refresh the hull shader.

Parameters

unnamedParam1

hRuntimeDevice [in]

A handle to a context for the core Direct3D runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.

See also

CreateDevice(D3D10)

D3D11DDI_CORELAYER_DEVICECALLBACKS