// d3d10umddi.h
PFND3D11DDI_STATE_HS_SHADER_CB Pfnd3d11ddiStateHsShaderCb;
void Pfnd3d11ddiStateHsShaderCb(
D3D10DDI_HRTCORELAYER unnamedParam1
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The pfnStateHsShaderCb function causes the Microsoft Direct3D 11 runtime to refresh the hull shader.
unnamedParam1hRuntimeDevice [in]
A handle to a context for the core Direct3D runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.
D3D11DDI_CORELAYER_DEVICECALLBACKS