// d3d10umddi.h
PFND3D11DDI_STATE_HS_SRV_CB Pfnd3d11ddiStateHsSrvCb;
void Pfnd3d11ddiStateHsSrvCb(
D3D10DDI_HRTCORELAYER unnamedParam1,
UINT unnamedParam2,
UINT unnamedParam3
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The pfnStateHsSrvCb function causes the Microsoft Direct3D 11 runtime to refresh the constant shader resource view state for the hull shader.
unnamedParam1hRuntimeDevice [in]
A handle to a context for the core Direct3D runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.
unnamedParam2Base [in]
The beginning resource view for which the runtime should refresh state.
unnamedParam3Count [in]
The total number of resource views. The number can be -1, which specifies that the Direct3D runtime uses its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.
D3D11DDI_CORELAYER_DEVICECALLBACKS