// d3d12umddi.h
PFND3D12DDI_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054 Pfnd3d12ddiBuildRaytracingAccelerationStructure0054;
VOID Pfnd3d12ddiBuildRaytracingAccelerationStructure0054(
D3D12DDI_HCOMMANDLIST unnamedParam1,
const D3D12DDIARG_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054 *unnamedParam2
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
BuildRaytracingAccelerationStructure performs a ray tracing acceleration structure build on the GPU.
unnamedParam1A handle to the command list.
unnamedParam2_In_ D3D12DDIARG_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054
Description of the acceleration structure to build.
//Declaration
PFND3D12DDI_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054 Pfnd3d12ddiBuildRaytracingAccelerationStructure0054;
// Definition
VOID Pfnd3d12ddiBuildRaytracingAccelerationStructure0054
(
D3D12DDI_HCOMMANDLIST Arg1
CONST D3D12DDIARG_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054 *
)
{...}
Can be called on graphics or compute command lists but not from bundles.