// d3d12umddi.h
PFND3D12DDI_CHECKEXISITINGRESOURCEALLOCATIONINFO Pfnd3d12ddiCheckexisitingresourceallocationinfo;
VOID Pfnd3d12ddiCheckexisitingresourceallocationinfo(
D3D12DDI_HDEVICE unnamedParam1,
D3D12DDI_HRESOURCE unnamedParam2,
D3D12DDI_RESOURCE_ALLOCATION_INFO *unnamedParam3,
D3DKMT_HANDLE *phAllocation
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The pfnCheckExistingResourceAllocationInfo callback function supports checking existing resource allocation information.
unnamedParam1A handle to the display device (graphics context).
unnamedParam2A handle to the device resource.
unnamedParam3Pointer to a D3D12DDI_RESOURCE_ALLOCATION_INFO.
phAllocationPointer to an array of handles.
//Declaration
PFND3D12DDI_CHECKEXISITINGRESOURCEALLOCATIONINFO Pfnd3d12ddiCheckexisitingresourceallocationinfo;
// Definition
VOID Pfnd3d12ddiCheckexisitingresourceallocationinfo
(
D3D12DDI_HDEVICE
D3D12DDI_HRESOURCE
D3D12DDI_RESOURCE_ALLOCATION_INFO *
D3DKMT_HANDLE *phAllocation
)
{...}
PFND3D12DDI_CHECKEXISITINGRESOURCEALLOCATIONINFO