PFND3D12DDI_CHECKEXISITINGRESOURCEALLOCATIONINFO_0022 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

PFND3D12DDI_CHECKEXISITINGRESOURCEALLOCATIONINFO_0022 Pfnd3d12ddiCheckexisitingresourceallocationinfo0022;

VOID Pfnd3d12ddiCheckexisitingresourceallocationinfo0022(
  D3D12DDI_HDEVICE unnamedParam1,
  D3D12DDI_HRESOURCE unnamedParam2,
  D3D12DDI_RESOURCE_ALLOCATION_INFO_0022 *unnamedParam3
)
{...}
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nc-d3d12umddi-pfnd3d12ddi_checkexisitingresourceallocationinfo_0022)

PFND3D12DDI_CHECKEXISITINGRESOURCEALLOCATIONINFO_0022 callback function

Description

The pfnCheckExistingResourceAllocationInfo callback function supports checking existing resource allocation information.

Parameters

unnamedParam1

hDevice

A handle to the display device (graphics context).

unnamedParam2

hResource

A resource handle.

unnamedParam3

pInfo [out]

Information for resource allocation.

Remarks

This callback function is part of a two step process of resource creation. After the pfnCheckResourceAllocationInfo callback function, the resource is created. During resource creation, the layout is never _UNDEFINED, since the driver will have returned a resolved texture layout.

See also

pfnCheckResourceAllocationInfo