// d3d12umddi.h
PFND3D12DDI_CHECKRESOURCEALLOCATIONINFO_0003 Pfnd3d12ddiCheckresourceallocationinfo0003;
VOID Pfnd3d12ddiCheckresourceallocationinfo0003(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_CREATERESOURCE_0003 *unnamedParam2,
D3D12DDI_RESOURCE_OPTIMIZATION_FLAGS unnamedParam3,
UINT64 AlignmentRestriction,
UINT VisibleNodeMask,
D3D12DDI_RESOURCE_ALLOCATION_INFO *unnamedParam6
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The PFND3D12DDI_CHECKRESOURCEALLOCATIONINFO_0003 callback function supports checking resource allocation information.
unnamedParam1[in] A handle to the display device (graphics context).
unnamedParam2[in] Pointer to a D3D12DDIARG_CREATERESOURCE_0003 structure.
unnamedParam3Resource optimization flags.
AlignmentRestrictionIndicates alignment restriction.
VisibleNodeMaskIndicates the visible node mask.
unnamedParam6[out] Pointer to a D3D12DDI_RESOURCE_ALLOCATION_INFO structure.
//Declaration
PFND3D12DDI_CHECKRESOURCEALLOCATIONINFO_0003 Pfnd3d12ddiCheckresourceallocationinfo0003;
// Definition
VOID Pfnd3d12ddiCheckresourceallocationinfo0003
(
D3D12DDI_HDEVICE
CONST D3D12DDIARG_CREATERESOURCE_0003 *
D3D12DDI_RESOURCE_OPTIMIZATION_FLAGS
UINT64 AlignmentRestriction
UINT VisibleNodeMask
D3D12DDI_RESOURCE_ALLOCATION_INFO *
)
{...}
PFND3D12DDI_CHECKRESOURCEALLOCATIONINFO_0003