// d3d12umddi.h
PFND3D12DDI_CREATE_DEPTH_STENCIL_VIEW Pfnd3d12ddiCreateDepthStencilView;
VOID Pfnd3d12ddiCreateDepthStencilView(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_CREATE_DEPTH_STENCIL_VIEW *unnamedParam2,
D3D12DDI_CPU_DESCRIPTOR_HANDLE DestDescriptor
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The PFND3D12DDI_CREATE_DEPTH_STENCIL_VIEW callback function creates a depth stencil view.
unnamedParam1A handle to the display device (graphics context).
unnamedParam2A pointer to a D3D12DDIARG_CREATE_DEPTH_STENCIL_VIEW structure that describes the parameters that the display driver uses to create a depth stencil view.
DestDescriptorA pointer to D3D12DDI_CPU_DESCRIPTOR_HANDLE structure that describes the depth buffer bindings.
//Declaration
PFND3D12DDI_CREATE_DEPTH_STENCIL_VIEW Pfnd3d12ddiCreateDepthStencilView;
// Definition
VOID Pfnd3d12ddiCreateDepthStencilView
(
D3D12DDI_HDEVICE hDevice
CONST D3D12DDIARG_CREATE_DEPTH_STENCIL_VIEW *pCreateDepthStencilView
D3D12DDI_CPU_DESCRIPTOR_HANDLE DestDescriptor
)
{...}