// d3d12umddi.h
PFND3D12DDI_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 Pfnd3d12ddiCreateGeometryShaderWithStreamOutput0010;
VOID Pfnd3d12ddiCreateGeometryShaderWithStreamOutput0010(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 *unnamedParam2,
D3D12DDI_HSHADER unnamedParam3
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
Create geometry shader with stream output.
unnamedParam1A handle to the display device (graphics context).
unnamedParam2Pointer to a D3D12DDIARG_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 structure.
unnamedParam3A shader handle.
//Declaration
PFND3D12DDI_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 Pfnd3d12ddiCreateGeometryShaderWithStreamOutput0010;
// Definition
VOID Pfnd3d12ddiCreateGeometryShaderWithStreamOutput0010
(
D3D12DDI_HDEVICE
CONST D3D12DDIARG_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 *
D3D12DDI_HSHADER
)
{...}
PFND3D12DDI_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010