// d3d12umddi.h
PFND3D12DDI_CREATE_PIPELINE_STATE_0010 Pfnd3d12ddiCreatePipelineState0010;
HRESULT Pfnd3d12ddiCreatePipelineState0010(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_CREATE_PIPELINE_STATE_0010 *unnamedParam2,
D3D12DDI_HPIPELINESTATE unnamedParam3
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The pfnCreatePipelineState callback function creates a pipeline state.
unnamedParam1A handle to the display device (graphics context).
unnamedParam2A value used to create a pipeline state.
unnamedParam3The handle of the pipeline state for the driver to use when it calls back into the runtime.
Returns HRESULT.
//Declaration
PFND3D12DDI_CREATE_PIPELINE_STATE_0010 Pfnd3d12ddiCreatePipelineState0010;
// Definition
HRESULT Pfnd3d12ddiCreatePipelineState0010
(
D3D12DDI_HDEVICE
CONST D3D12DDIARG_CREATE_PIPELINE_STATE_0010 *
D3D12DDI_HPIPELINESTATE
)
{...}
PFND3D12DDI_CREATE_PIPELINE_STATE_0010