// d3d12umddi.h
PFND3D12DDI_CREATE_PIPELINE_STATE_0021 Pfnd3d12ddiCreatePipelineState0021;
HRESULT Pfnd3d12ddiCreatePipelineState0021(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_CREATE_PIPELINE_STATE_0010 *unnamedParam2,
D3D12DDI_HPIPELINESTATE unnamedParam3,
D3D12DDI_HRTPIPELINESTATE unnamedParam4
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The pfnCreatePipelineState callback function creates a pipeline state.
unnamedParam1hDevice
A handle to the display device (graphics context).
unnamedParam2CreatePipelineState [in]
A value used to create a pipeline state.
unnamedParam3hRTPipelineState
The handle of the pipeline state for the driver to use when it calls back into the runtime.
unnamedParam4If this callback function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Access this function by using the D3D12DDI_DEVICE_FUNCS_CORE_0021 structure.