// d3d12umddi.h
PFND3D12DDI_CREATE_PIPELINE_STATE_0033 Pfnd3d12ddiCreatePipelineState0033;
HRESULT Pfnd3d12ddiCreatePipelineState0033(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_CREATE_PIPELINE_STATE_0033 *unnamedParam2,
D3D12DDI_HPIPELINESTATE unnamedParam3,
D3D12DDI_HRTPIPELINESTATE unnamedParam4
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
Used to create a pipeline state.
unnamedParam1A handle to the display device (graphics context).
unnamedParam2The arguments used to create a pipeline state.
unnamedParam3The handle of the pipeline state for the driver to use when it calls back into the runtime.
unnamedParam4Returns STATUS_SUCCESS if completed successfully.