// d3d12umddi.h
PFND3D12DDI_CREATE_PIPELINE_STATE_0075 Pfnd3d12ddiCreatePipelineState0075;
HRESULT Pfnd3d12ddiCreatePipelineState0075(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_CREATE_PIPELINE_STATE_0075 *unnamedParam2,
D3D12DDI_HPIPELINESTATE unnamedParam3,
D3D12DDI_HRTPIPELINESTATE unnamedParam4
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
PFND3D12DDI_CREATE_PIPELINE_STATE_0075 is used to create a pipeline state.
unnamedParam1A handle to the display device (graphics context).
unnamedParam2Pointer to a D3D12DDIARG_CREATE_PIPELINE_STATE_0075 structure with arguments used to create a pipeline state.
unnamedParam3Handle to the pipeline state.
unnamedParam4Handle to the pipeline state for the driver to use when it calls back into the runtime.
Returns STATUS_SUCCESS if completed successfully.
D3D12DDIARG_CREATE_PIPELINE_STATE_0075