// d3d12umddi.h
PFND3D12DDI_CREATE_SHADER_0026 Pfnd3d12ddiCreateShader0026;
VOID Pfnd3d12ddiCreateShader0026(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_CREATE_SHADER_0026 *unnamedParam2,
D3D12DDI_HSHADER unnamedParam3
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The user-mode display driver's PFND3D12DDI_CREATE_SHADER_0026 callback function creates a shader.
unnamedParam1[in] A handle to the display device (graphics context) for which to create the shader.
unnamedParam2[in] Pointer to a D3D12DDIARG_CREATE_SHADER_0026 structure that describes the shader to create.
unnamedParam3[out] Handle to the shader that the driver created.
The D3D12DDI_DEVICE_FUNCS_CORE_*XXX* structure contains pointers to PFND3D12DDI_CREATE_SHADER_0026 callback functions for the various shader types that the driver supports.
D3D12DDIARG_CREATE_SHADER_0026