PFND3D12DDI_CREATEHEAPANDRESOURCE_0075 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

PFND3D12DDI_CREATEHEAPANDRESOURCE_0075 Pfnd3d12ddiCreateheapandresource0075;

HRESULT Pfnd3d12ddiCreateheapandresource0075(
                 D3D12DDI_HDEVICE unnamedParam1,
  [in, optional] const D3D12DDIARG_CREATEHEAP_0001 *unnamedParam2,
                 D3D12DDI_HHEAP unnamedParam3,
                 D3D12DDI_HRTRESOURCE unnamedParam4,
  [in, optional] const D3D12DDIARG_CREATERESOURCE_0075 *unnamedParam5,
  [in, optional] const D3D12DDI_CLEAR_VALUES *unnamedParam6,
                 D3D12DDI_HPROTECTEDRESOURCESESSION_0030 unnamedParam7,
                 D3D12DDI_HRESOURCE unnamedParam8
)
{...}
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nc-d3d12umddi-pfnd3d12ddi_createheapandresource_0075)

PFND3D12DDI_CREATEHEAPANDRESOURCE_0075 callback function

Description

A user-mode display driver's PFND3D12DDI_CREATEHEAPANDRESOURCE_0088 function simultaneously creates a heap and resource.

Parameters

unnamedParam1

A D3D12DDI_HDEVICE handle to the display device (graphics context).

unnamedParam2 [in, optional]

A D3D12DDIARG_CREATEHEAP_0001 structure containing the arguments used to create a heap.

unnamedParam3

A D3D12DDI_HHEAP handle to a heap.

unnamedParam4

The D3D12DDI_HRTRESOURCE handle of the resource for the driver to use when it calls back into the runtime.

unnamedParam5 [in, optional]

Pointer to a D3D12DDIARG_CREATERESOURCE_0075 structure with arguments used to create a resource.

unnamedParam6 [in, optional]

Pointer to a D3D12DDI_CLEAR_VALUES structure with values used to optimize clear operations for the resource.

unnamedParam7

A D3D12DDI_HPROTECTEDRESOURCESESSION_0030 handle to the protected resource session to use for the resource being created. Zero indicates unprotected resources. See the Protected Resources Specification for more information.

unnamedParam8

The D3D12DDI_HRESOURCE handle to the hardware resource.

Return value

If this callback function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

See also

D3D12DDIARG_CREATERESOURCE_0075

D3D12DDI_CLEAR_VALUES

PFND3D12DDI_CALCPRIVATEHEAPANDRESOURCESIZES_0075