// d3d12umddi.h
PFND3D12DDI_OPENHEAPANDRESOURCE_0003 Pfnd3d12ddiOpenheapandresource0003;
HRESULT Pfnd3d12ddiOpenheapandresource0003(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_OPENHEAP_0003 *unnamedParam2,
D3D12DDI_HHEAP unnamedParam3,
D3D12DDI_HRTRESOURCE unnamedParam4,
D3D12DDI_HRESOURCE unnamedParam5
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
Implemented by the client driver to open heap and resource.
unnamedParam1A handle to the display device (graphics context).
unnamedParam2Pointer to a D3D12DDIARG_OPENHEAP_0003 structure.
unnamedParam3A heap handle.
unnamedParam4The handle of the resource for the driver to use when it calls back into the runtime.
unnamedParam5A resource handle.
Returns HRESULT.
//Declaration
PFND3D12DDI_OPENHEAPANDRESOURCE_0003 Pfnd3d12ddiOpenheapandresource0003;
// Definition
HRESULT Pfnd3d12ddiOpenheapandresource0003
(
D3D12DDI_HDEVICE
CONST D3D12DDIARG_OPENHEAP_0003 *
D3D12DDI_HHEAP
D3D12DDI_HRTRESOURCE
D3D12DDI_HRESOURCE
)
{...}
PFND3D12DDI_OPENHEAPANDRESOURCE_0003