// d3d12umddi.h
PFND3D12DDI_OPENHEAPANDRESOURCE_0043 Pfnd3d12ddiOpenheapandresource0043;
HRESULT Pfnd3d12ddiOpenheapandresource0043(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_OPENHEAP_0003 *unnamedParam2,
D3D12DDI_HHEAP unnamedParam3,
D3D12DDI_HRTRESOURCE unnamedParam4,
D3D12DDI_HPROTECTEDRESOURCESESSION_0030 unnamedParam5,
D3D12DDI_HRESOURCE unnamedParam6
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
Implemented by the client driver to open heap and resource.
unnamedParam1A handle to the display device (graphics context).
unnamedParam2Open heap and resource.
unnamedParam3Used to create a heap.
unnamedParam4Used to create a resource.
unnamedParam5The protected resource session.
unnamedParam6The hardware resource.
Returns STATUS_SUCCESS if completed successfully.
//Declaration
PFND3D12DDI_OPENHEAPANDRESOURCE_0043 Pfnd3d12ddiOpenheapandresource0043;
// Definition
HRESULT Pfnd3d12ddiOpenheapandresource0043
(
D3D12DDI_HDEVICE
CONST D3D12DDIARG_OPENHEAP_0003 *
D3D12DDI_HHEAP
D3D12DDI_HRTRESOURCE
D3D12DDI_HPROTECTEDRESOURCESESSION_0030
D3D12DDI_HRESOURCE
)
{...}
PFND3D12DDI_OPENHEAPANDRESOURCE_0043