// d3d12umddi.h
PFND3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_0060 Pfnd3d12ddiResolveVideoMotionVectorHeap0060;
VOID Pfnd3d12ddiResolveVideoMotionVectorHeap0060(
D3D12DDI_HCOMMANDLIST hDrvCommandList,
const D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060 *pOutputArguments,
const D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT_0053 *pInputArguments
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
Takes a standard resource buffer as input and resolves it to the API specified format.
hDrvCommandListA handle to the driver command list.
pOutputArgumentsPointer to a D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060 structure containing output arguments.
pInputArgumentsPointer to a D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT_0053 structure containing input arguments.
//Declaration
PFND3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_0060 Pfnd3d12ddiResolveVideoMotionVectorHeap0060;
// Definition
VOID Pfnd3d12ddiResolveVideoMotionVectorHeap0060
(
D3D12DDI_HCOMMANDLIST hDrvCommandList
const D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060 *pOutputArguments
const D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT_0053 *pInputArguments
)
{...}
The resolve operation is expected to be a light-weight translation of hardware dependent output to the API specified format.