// d3dumddi.h
PFND3DDDI_DEALLOCATE2CB Pfnd3dddiDeallocate2cb;
HRESULT Pfnd3dddiDeallocate2cb(
HANDLE hDevice,
const D3DDDICB_DEALLOCATE2 *unnamedParam2
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The pfnDeallocate2Cb user mode callback function releases allocations for a kernel-mode resource object if the resource object was created.
pfnDeallocate2Cb is a replacement for pfnDeallocateCb that has an additional Flags member. When Flags are set to all zeroes, behavior is equivalent to pfnDeallocateCb.
hDeviceA handle to the display device (graphics context).
unnamedParam2pData [in]
A pointer to a D3DDDICB_DEALLOCATE2 structure that describes the resource to release.
| Return code | Description |
|---|---|
| S_OK | The memory was successfully released. |
| E_INVALIDARG | Parameters were validated and determined to be incorrect. |
This function might also return other HRESULT values.
When an allocation destruction request is received, VidMm assumes, by default, that commands queued prior to the destruction request may access the allocation being destroyed and defers the destruction operation until the queued commands finish. If the user mode driver (UMD) knows that pending commands don’t access the allocation being destroyed, it can instruct VidMm not to wait until pending commands are finished by setting the AssumeNotInUse flag to TRUE when calling pfnDeallocate2Cb.
If an application or UMD would like to ensure allocation memory is reclaimed prior to the return from the pfnDeallocate2Cb call (for example, to minimize peak memory usage if the surface is being re-created), it should set the SynchronousDestroy flag.