PFND3DDDI_DELETEVERTEXSHADERDECL - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

PFND3DDDI_DELETEVERTEXSHADERDECL Pfnd3dddiDeletevertexshaderdecl;

HRESULT Pfnd3dddiDeletevertexshaderdecl(
  HANDLE hDevice,
  HANDLE unnamedParam2
)
{...}
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nc-d3dumddi-pfnd3dddi_deletevertexshaderdecl)

PFND3DDDI_DELETEVERTEXSHADERDECL callback function

Description

The DeleteVertexShaderDecl function cleans up driver-side resources that are associated with the vertex shader declaration.

Parameters

hDevice

A handle to the display device (graphics context).

unnamedParam2

hShaderHandle [in]

A handle to the vertex shader declaration object.

Return value

DeleteVertexShaderDecl returns S_OK or an appropriate error result if the vertex shader declaration object is not successfully cleaned up.

Remarks

The DeleteVertexShaderDecl function notifies the driver about the deletion of the vertex shader declaration object that the CreateVertexShaderDecl function created. The driver can then clean up any driver-side resources that are associated with the vertex shader declaration.

See also

CreateVertexShaderDecl

D3DDDI_DEVICEFUNCS