// d3dumddi.h
PFND3DDDI_SETSCISSORRECT Pfnd3dddiSetscissorrect;
HRESULT Pfnd3dddiSetscissorrect(
HANDLE hDevice,
const RECT *unnamedParam2
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The SetScissorRect function marks a portion of a render target that rendering is confined to.
hDeviceA handle to the display device (graphics context).
unnamedParam2pRect [in]
A pointer to a RECT structure that specifies the 2-D portion of the render target to confine rendering to.
SetScissorRect returns S_OK or an appropriate error result if the 2-D resource is not successfully marked.