PFND3DDDI_SETSTREAMSOURCEUM - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

PFND3DDDI_SETSTREAMSOURCEUM Pfnd3dddiSetstreamsourceum;

HRESULT Pfnd3dddiSetstreamsourceum(
  [in] HANDLE hDevice,
       const D3DDDIARG_SETSTREAMSOURCEUM *unnamedParam2,
       const VOID *unnamedParam3
)
{...}
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nc-d3dumddi-pfnd3dddi_setstreamsourceum)

PFND3DDDI_SETSTREAMSOURCEUM callback function

Description

The SetStreamSourceUM function binds a vertex stream source to a user memory buffer.

Parameters

hDevice [in]

A handle to the display device (graphics context).

unnamedParam2

pData [in]

A pointer to a D3DDDIARG_SETSTREAMSOURCEUM structure that specifies the vertex stream source to bind.

unnamedParam3

pUMBuffer [in]

A pointer to the user-memory buffer that supplies the vertex data for the vertex stream source.

Return value

SetStreamSourceUM returns S_OK or an appropriate error result if the vertex stream source is not successfully bound.

See also

D3DDDIARG_SETSTREAMSOURCEUM

D3DDDI_DEVICEFUNCS