// d3dumddi.h
PFND3DDDI_SETTEXTURE Pfnd3dddiSettexture;
HRESULT Pfnd3dddiSettexture(
HANDLE hDevice,
UINT unnamedParam2,
HANDLE unnamedParam3
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The SetTexture function inserts a texture at a particular stage in a multiple-texture group.
hDeviceA handle to the display device (graphics context).
unnamedParam2hTexture [in]
A handle to the texture to insert.
unnamedParam3SetTexture returns S_OK or an appropriate error result if the texture is not successfully inserted.