// d3dumddi.h
PFND3DDDI_SIGNALSYNCHRONIZATIONOBJECTFROMGPU2CB Pfnd3dddiSignalsynchronizationobjectfromgpu2cb;
HRESULT Pfnd3dddiSignalsynchronizationobjectfromgpu2cb(
HANDLE hDevice,
const D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMGPU2 *unnamedParam2
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
pfnSignalSynchronizationObjectFromGpu2Cb is used to signal a monitored fence. When a particular graphics processing unit (GPU) engine is not capable of writing a new monitored fence value directly using its GPU virtual address, the driver needs to flush its command buffer and issue a signal from the GPU packet using pfnSignalSynchronizationObjectFromGpu2Cb. For Windows Display Driver Model (WDDM) v2 drivers, existing pfnSignalSynchronizationObjectCb and pfnSignalSynchronizationObject2Cb callbacks are deprecated and will eventually be removed. WDDM v2 user mode drivers should switch to pfnSignalSynchronizationObjectFromGpuCb, as it supports all synchronization object types.
hDeviceA handle to the display device.
unnamedParam2pData [in]
A pointer to a D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMGPU2 structure that provides the details of the requested operation.
If this callback function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMGPU2
pfnSignalSynchronizationObject2Cb
pfnSignalSynchronizationObjectCb
pfnSignalSynchronizationObjectFromGpuCb