PFND3DWDDM2_0DDI_GETRESOURCELAYOUT - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

PFND3DWDDM2_0DDI_GETRESOURCELAYOUT Pfnd3dwddm20DdiGetresourcelayout;

VOID Pfnd3dwddm20DdiGetresourcelayout(
        D3D10DDI_HDEVICE unnamedParam1,
        D3D10DDI_HRESOURCE unnamedParam2,
        UINT SubresourceCount,
        D3DKMT_HANDLE *unnamedParam4,
        D3DWDDM2_0DDI_TEXTURE_LAYOUT *unnamedParam5,
  [out] UINT *pMipLevelSwizzleTransition,
        D3DWDDM2_0DDI_SUBRESOURCE_LAYOUT *unnamedParam7
)
{...}
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nc-d3d10umddi-pfnd3dwddm2_0ddi_getresourcelayout)

PFND3DWDDM2_0DDI_GETRESOURCELAYOUT callback function

Description

The pfnGetResourceLayout callback function supports getting resource layout information.

Parameters

unnamedParam1

hDevice [in]

A handle to the display device (graphics context).

unnamedParam2

hResource

A resource handle.

SubresourceCount

The subresource count.

unnamedParam4

Handle [out]

A kernel handle.

unnamedParam5

TextureLayout [out]

A pointer to a texture layout.

pMipLevelSwizzleTransition [out]

A pointer to a MIP level swizzle transition.

unnamedParam7

SubresourceLayout [out, optional]

A pointer to the subresource layout.