// d3d10umddi.h
PFND3DWDDM2_0DDI_VIDEOPROCESSORSETOUTPUTSHADERUSAGE Pfnd3dwddm20DdiVideoprocessorsetoutputshaderusage;
VOID Pfnd3dwddm20DdiVideoprocessorsetoutputshaderusage(
D3D10DDI_HDEVICE hDevice,
D3D11_1DDI_HVIDEOPROCESSOR hVideoProcessor,
BOOL ShaderUsage
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
Sets the color space information for the video processor output surface. Optional for Windows Display Driver Model (WDDM) 2.0, or later, drivers.
hDeviceA handle to the display device (graphics context). The Direct3D runtime passed the user-mode driver this handle as the hDevice member of the D3DDDIARG_CREATEDEVICE structure at device creation.
hVideoProcessorA handle to the video processor object.
ShaderUsageIndicates whether the output of VideoProcessorBlt may be read by Direct3D shaders.
Note This will always be TRUE unless multi-plane overlay hardware exists.