PFND3DWDDM2_0DDI_VIDEOPROCESSORSETOUTPUTSHADERUSAGE - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

PFND3DWDDM2_0DDI_VIDEOPROCESSORSETOUTPUTSHADERUSAGE Pfnd3dwddm20DdiVideoprocessorsetoutputshaderusage;

VOID Pfnd3dwddm20DdiVideoprocessorsetoutputshaderusage(
  D3D10DDI_HDEVICE hDevice,
  D3D11_1DDI_HVIDEOPROCESSOR hVideoProcessor,
  BOOL ShaderUsage
)
{...}
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nc-d3d10umddi-pfnd3dwddm2_0ddi_videoprocessorsetoutputshaderusage)

PFND3DWDDM2_0DDI_VIDEOPROCESSORSETOUTPUTSHADERUSAGE callback function

Description

Sets the color space information for the video processor output surface. Optional for Windows Display Driver Model (WDDM) 2.0, or later, drivers.

Parameters

hDevice

A handle to the display device (graphics context). The Direct3D runtime passed the user-mode driver this handle as the hDevice member of the D3DDDIARG_CREATEDEVICE structure at device creation.

hVideoProcessor

A handle to the video processor object.

ShaderUsage

Indicates whether the output of VideoProcessorBlt may be read by Direct3D shaders.

Note This will always be TRUE unless multi-plane overlay hardware exists.

See also

D3DDDIARG_CREATEDEVICE

VideoProcessorBlt