// d3d10umddi.h
PFND3DWDDM2_2DDI_CREATE_SHADERCACHE_SESSION Pfnd3dwddm22DdiCreateShadercacheSession;
VOID Pfnd3dwddm22DdiCreateShadercacheSession(
D3D10DDI_HDEVICE unnamedParam1,
D3DWDDM2_2DDI_HCACHESESSION unnamedParam2,
D3DWDDM2_2DDI_HRTCACHESESSION unnamedParam3
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The pfnCreateShaderCacheSession callback function creates a shader cache session.
unnamedParam1hDevice [in]
The handle of a device.
unnamedParam2hCacheSession
The handle of a cache session.
unnamedParam3hRTCacheSession
The handle of the cache session for the driver to use when it calls back into the runtime.
The runtime uses the object that is created to inform the driver of different caching contexts. It can be used to direct the caching callbacks towards a process-local cache or a per-component cache which is shared by multiple processes.
Access this callback function by using the D3DWDDM2_2DDI_DEVICEFUNCS structure.