#ifndef _NTINTSAFE_H_INCLUDED_
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
//=============================================================================
// Conversion functions
//
// There are three reasons for having conversion functions:
//
// 1. We are converting from a signed type to an unsigned type of the same
// size, or vice-versa.
//
// Since we default to only having unsigned math functions,
// (see ENABLE_INTSAFE_SIGNED_FUNCTIONS below) we prefer people to convert
// to unsigned, do the math, and then convert back to signed.
//
// 2. We are converting to a smaller type, and we could therefore possibly
// overflow.
//
// 3. We are converting to a bigger type, and we are signed and the type we are
// converting to is unsigned.
//
//=============================================================================
//
// INT8 -> UCHAR conversion
//
_Must_inspect_result_
__inline
NTSTATUS
RtlInt8ToUChar(
_In_ INT8 i8Operand,
_Out_ _Deref_out_range_(==, i8Operand) UCHAR* pch)
{
NTSTATUS status;
if (i8Operand >= 0)
{
*pch = (UCHAR)i8Operand;
status = STATUS_SUCCESS;
}
else
{
*pch = '\0';
status = STATUS_INTEGER_OVERFLOW;
}
return status;
}
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