#ifndef _NTINTSAFE_H_INCLUDED_
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
//
// LONG -> ULONG_PTR conversion
//
#ifdef _WIN64
_Must_inspect_result_
__inline
NTSTATUS
RtlLongToULongPtr(
_In_ LONG lOperand,
_Out_ _Deref_out_range_(==, lOperand) ULONG_PTR* pulResult)
{
NTSTATUS status;
if (lOperand >= 0)
{
*pulResult = (ULONG_PTR)lOperand;
status = STATUS_SUCCESS;
}
else
{
*pulResult = ULONG_PTR_ERROR;
status = STATUS_INTEGER_OVERFLOW;
}
return status;
}
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#ifndef _NTINTSAFE_H_INCLUDED_
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
//
// LONG -> ULONG_PTR conversion
//
#ifdef _WIN64
// ...
#else
#define RtlLongToULongPtr RtlLongToULong
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