#ifndef _NTINTSAFE_H_INCLUDED_
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
//
// SHORT -> UINT8 conversion
//
_Must_inspect_result_
__inline
NTSTATUS
RtlShortToUInt8(
_In_ SHORT sOperand,
_Out_ _Deref_out_range_(==, sOperand) UINT8* pui8Result)
{
NTSTATUS status;
if ((sOperand >= 0) && (sOperand <= UINT8_MAX))
{
*pui8Result = (UINT8)sOperand;
status = STATUS_SUCCESS;
}
else
{
*pui8Result = UINT8_ERROR;
status = STATUS_INTEGER_OVERFLOW;
}
return status;
}
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