#ifndef _NTINTSAFE_H_INCLUDED_
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
//
// UINT multiplication
//
_Must_inspect_result_
__inline
NTSTATUS
RtlUIntMult(
_In_ UINT uMultiplicand,
_In_ UINT uMultiplier,
_Out_ _Deref_out_range_(==, uMultiplicand * uMultiplier) UINT* puResult)
{
ULONGLONG ull64Result = UInt32x32To64(uMultiplicand, uMultiplier);
return RtlULongLongToUInt(ull64Result, puResult);
}
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