#ifndef _NTINTSAFE_H_INCLUDED_
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
//
// ULONG_PTR -> UINT conversion
//
#ifdef _WIN64
#define RtlULongPtrToUInt RtlULongLongToUInt
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#ifndef _NTINTSAFE_H_INCLUDED_
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
//
// ULONG_PTR -> UINT conversion
//
#ifdef _WIN64
// ...
#else
_Must_inspect_result_
__inline
NTSTATUS
RtlULongPtrToUInt(
_In_ ULONG_PTR ulOperand,
_Out_ _Deref_out_range_(==, ulOperand) UINT* puResult)
{
C_ASSERT(sizeof(ULONG_PTR) == sizeof(UINT));
*puResult = (UINT)ulOperand;
return STATUS_SUCCESS;
}
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