#ifndef _NTINTSAFE_H_INCLUDED_
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
//
// ULONG -> UINT8 conversion
//
_Must_inspect_result_
__inline
NTSTATUS
RtlULongToUInt8(
_In_ ULONG ulOperand,
_Out_ _Deref_out_range_(==, ulOperand) UINT8* pui8Result)
{
NTSTATUS status;
if (ulOperand <= UINT8_MAX)
{
*pui8Result = (UINT8)ulOperand;
status = STATUS_SUCCESS;
}
else
{
*pui8Result = UINT8_ERROR;
status = STATUS_INTEGER_OVERFLOW;
}
return status;
}
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