#ifndef _NTPEBTEB_H
/**
* The TEB_ACTIVE_FRAME_CONTEXT structure is used to store information about an active frame context.
*/
typedef struct _TEB_ACTIVE_FRAME_CONTEXT
{
ULONG Flags;
PCSTR FrameName;
} TEB_ACTIVE_FRAME_CONTEXT, *PTEB_ACTIVE_FRAME_CONTEXT;
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