#ifndef _WINSTA_H
// Retrieves the current shadow state of a session.
typedef struct _WINSTATIONSHADOW
{
SHADOWSTATECLASS ShadowState; // Specifies the current state of shadowing.
SHADOWCLASS ShadowClass; // Specifies the type of shadowing.
ULONG SessionId; // Specifies the session ID of the session.
ULONG ProtocolType; // Specifies the type of protocol on the session. Can be one of PROTOCOL_* values.
} WINSTATIONSHADOW, *PWINSTATIONSHADOW;
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