D3D10_1_DDI_BLEND_DESC - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

typedef struct D3D10_1_DDI_BLEND_DESC {
  [in] BOOL                                AlphaToCoverageEnable;
  [in] BOOL                                IndependentBlendEnable;
       D3D10_DDI_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D10_DDI_SIMULTANEOUS_RENDER_TARGET_COUNT];
} D3D10_1_DDI_BLEND_DESC;
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Windows Driver Kit DDI reference (ns-d3d10umddi-d3d10_1_ddi_blend_desc)

D3D10_1_DDI_BLEND_DESC structure

Description

The D3D10_1_DDI_BLEND_DESC structure describes a blend state.

Members

AlphaToCoverageEnable [in]

A Boolean value that specifies whether transparency coverage is enabled. TRUE indicates transparency coverage is enabled; FALSE indicates transparency coverage is disabled. This member is relevant for multiple-sample antialiasing only.

IndependentBlendEnable [in]

A Boolean value that specifies only whether the CalcPrivateBlendStateSize(D3D10_1) function replicated the first entry in the array that the RenderTarget member specifies to the other entries of that array. TRUE indicates the first entry was not replicated; FALSE indicates that the first entry in the array in the RenderTarget member is replicated to the other entries of the array.

RenderTarget [in]

An array of D3D10_DDI_RENDER_TARGET_BLEND_DESC1 structures that indicate the blend state for each associated render target.

See also

CalcPrivateBlendStateSize(D3D10_1)

CreateBlendState(D3D10_1)

D3D10_DDI_BLEND

D3D10_DDI_BLEND_OP

D3D10_DDI_RENDER_TARGET_BLEND_DESC1