// d3d10umddi.h
typedef struct D3D10_DDI_BLEND_DESC {
[in] BOOL AlphaToCoverageEnable;
BOOL BlendEnable[D3D10_DDI_SIMULTANEOUS_RENDER_TARGET_COUNT];
[in] D3D10_DDI_BLEND SrcBlend;
[in] D3D10_DDI_BLEND DestBlend;
[in] D3D10_DDI_BLEND_OP BlendOp;
[in] D3D10_DDI_BLEND SrcBlendAlpha;
[in] D3D10_DDI_BLEND DestBlendAlpha;
[in] D3D10_DDI_BLEND_OP BlendOpAlpha;
UINT8 RenderTargetWriteMask[D3D10_DDI_SIMULTANEOUS_RENDER_TARGET_COUNT];
} D3D10_DDI_BLEND_DESC;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D10_DDI_BLEND_DESC structure describes a blend state.
AlphaToCoverageEnable [in]A Boolean value that specifies whether transparency coverage is enabled. TRUE indicates transparency coverage is enabled; FALSE indicates transparency coverage is disabled. This member is relevant for multiple-sample antialiasing only.
BlendEnable [in]An array of Boolean values that specify whether blending is enabled for each associated render target. TRUE indicates blending is enabled; FALSE indicates blending is disabled.
SrcBlend [in]A D3D10_DDI_BLEND-typed value that indicates the blend mode of the source for all enabled render targets.
DestBlend [in]A D3D10_DDI_BLEND-typed value that indicates the blend mode of the destination for all enabled render targets.
BlendOp [in]A D3D10_DDI_BLEND_OP-typed value that indicates the blending operation for all enabled render targets.
SrcBlendAlpha [in]A D3D10_DDI_BLEND-typed value that indicates the transparency blend mode of the source for all enabled render targets.
DestBlendAlpha [in]A D3D10_DDI_BLEND-typed value that indicates the transparency blend mode of the destination for all enabled render targets.
BlendOpAlpha [in]A D3D10_DDI_BLEND_OP-typed value that indicates the transparency blending operation for all enabled render targets.
RenderTargetWriteMask [in]An array of 8-bit bitwise values that indicate the write properties for each associated render target. Each bit of each element must be set to one of the following values from the D3D10_DDI_COLOR_WRITE_ENABLE enumeration.
| Value | Meaning |
|---|---|
| D3D10_DDI_COLOR_WRITE_ENABLE_RED (1) | Writes red |
| D3D10_DDI_COLOR_WRITE_ENABLE_GREEN (2) | Writes green |
| D3D10_DDI_COLOR_WRITE_ENABLE_BLUE (4) | Writes blue |
| D3D10_DDI_COLOR_WRITE_ENABLE_ALPHA (8) | Writes a transparency level |
| D3D10_DDI_COLOR_WRITE_ENABLE_ALL (bitwise OR of 1,2,4,8) | Writes red, green, blue, and a transparency level |