D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

typedef struct D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW {
  union {
         UINT FirstElement;
    [in] UINT ElementOffset;
  };
  union {
         UINT NumElements;
    [in] UINT ElementWidth;
  };
} D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d10umddi-d3d10ddiarg_buffer_shaderresourceview)

D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW structure

Description

The D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW structure describes a buffer that is used to create a shader resource view in a call to the CreateShaderResourceView function.

Members

FirstElement

ElementOffset [in]

The offset (that is, the number of elements) between the beginning of the buffer and the first element that is to be used in the view, starting at 0.

NumElements

ElementWidth [in]

The number of elements in the view.

See also

CalcPrivateShaderResourceViewSize

CreateShaderResourceView

D3D10DDIARG_CREATESHADERRESOURCEVIEW