D3D10DDIARG_CREATESHADERRESOURCEVIEW - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

typedef struct D3D10DDIARG_CREATESHADERRESOURCEVIEW {
  [in] D3D10DDI_HRESOURCE    hDrvResource;
  [in] DXGI_FORMAT           Format;
  [in] D3D10DDIRESOURCE_TYPE ResourceDimension;
  union {
    [in] D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW  Buffer;
    [in] D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW   Tex1D;
    [in] D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW   Tex2D;
    [in] D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW   Tex3D;
    [in] D3D10DDIARG_TEXCUBE_SHADERRESOURCEVIEW TexCube;
  };
} D3D10DDIARG_CREATESHADERRESOURCEVIEW;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d10umddi-d3d10ddiarg_createshaderresourceview)

D3D10DDIARG_CREATESHADERRESOURCEVIEW structure

Description

The D3D10DDIARG_CREATESHADERRESOURCEVIEW structure describes the shader resource view to create.

Members

hDrvResource [in]

A handle to the shader resource.

Format [in]

A DXGI_FORMAT-typed value that indicates the pixel format of the view.

ResourceDimension [in]

A D3D10DDIRESOURCE_TYPE-typed value that indicates the resource type and dimensionality.

Buffer [in]

If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_BUFFER, a member in the union that is contained in D3D10DDIARG_CREATESHADERRESOURCEVIEW that can hold a D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW structure for a buffer.

Tex1D [in]

If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURE1D, a member in the union that is contained in D3D10DDIARG_CREATESHADERRESOURCEVIEW that can hold a D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW structure for a one-dimensional texture.

Tex2D [in]

If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURE2D, a member in the union that is contained in D3D10DDIARG_CREATESHADERRESOURCEVIEW that can hold a D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW structure for a two-dimensional texture.

Tex3D [in]

If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURE3D, a member in the union that is contained in D3D10DDIARG_CREATESHADERRESOURCEVIEW that can hold a D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW structure for a three-dimensional texture.

TexCube [in]

If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURECUBE, a member in the union that is contained in D3D10DDIARG_CREATESHADERRESOURCEVIEW that can hold a D3D10DDIARG_TEXCUBE_SHADERRESOURCEVIEW structure for a cube texture.

See also

CalcPrivateShaderResourceViewSize

CreateShaderResourceView

D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW

D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW

D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW

D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW

D3D10DDIARG_TEXCUBE_SHADERRESOURCEVIEW

D3D10DDIRESOURCE_TYPE