D3D10DDIARG_TEX1D_DEPTHSTENCILVIEW - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

typedef struct D3D10DDIARG_TEX1D_DEPTHSTENCILVIEW {
  [in] UINT MipSlice;
  [in] UINT FirstArraySlice;
  [in] UINT ArraySize;
} D3D10DDIARG_TEX1D_DEPTHSTENCILVIEW;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d10umddi-d3d10ddiarg_tex1d_depthstencilview)

D3D10DDIARG_TEX1D_DEPTHSTENCILVIEW structure

Description

The D3D10DDIARG_TEX1D_DEPTHSTENCILVIEW structure describes a one-dimensional texture (1-D) that is used to create a depth stencil view in a call to the CreateDepthStencilView function.

Members

MipSlice [in]

The identifier of the MIP-map slice.

FirstArraySlice [in]

The identifier of the first array slice.

ArraySize [in]

The number of array slices for the texture.

See also

CalcPrivateDepthStencilViewSize

CreateDepthStencilView

D3D10DDIARG_CREATEDEPTHSTENCILVIEW