// d3d10umddi.h
typedef struct D3D10DDIARG_CREATEDEPTHSTENCILVIEW {
[in] D3D10DDI_HRESOURCE hDrvResource;
[in] DXGI_FORMAT Format;
[in] D3D10DDIRESOURCE_TYPE ResourceDimension;
union {
[in] D3D10DDIARG_TEX1D_DEPTHSTENCILVIEW Tex1D;
[in] D3D10DDIARG_TEX2D_DEPTHSTENCILVIEW Tex2D;
[in] D3D10DDIARG_TEXCUBE_DEPTHSTENCILVIEW TexCube;
};
} D3D10DDIARG_CREATEDEPTHSTENCILVIEW;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D10DDIARG_CREATEDEPTHSTENCILVIEW structure describes the depth stencil view to create.
hDrvResource [in]A handle to the base depth stencil resource.
Format [in]A DXGI_FORMAT-typed value that indicates the pixel format of the depth stencil view.
ResourceDimension [in]A D3D10DDIRESOURCE_TYPE-typed value that indicates the resource type and dimensionality of the base resource.
Tex1D [in]If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURE1D, a member in the union that is contained in D3D10DDIARG_CREATEDEPTHSTENCILVIEW that can hold a D3D10DDIARG_TEX1D_DEPTHSTENCILVIEW structure for a one-dimensional texture.
Tex2D [in]If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURE2D, a member in the union that is contained in D3D10DDIARG_CREATEDEPTHSTENCILVIEW that can hold a D3D10DDIARG_TEX2D_DEPTHSTENCILVIEW structure for a two-dimensional texture.
TexCube [in]If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURECUBE, a member in the union that is contained in D3D10DDIARG_CREATEDEPTHSTENCILVIEW that can hold a D3D10DDIARG_TEXCUBE_DEPTHSTENCILVIEW structure for a cube texture.
CalcPrivateDepthStencilViewSize
D3D10DDIARG_TEX1D_DEPTHSTENCILVIEW
D3D10DDIARG_TEX2D_DEPTHSTENCILVIEW
D3D10DDIARG_TEXCUBE_DEPTHSTENCILVIEW