D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

typedef struct D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW {
  [in] UINT MostDetailedMip;
  [in] UINT MipLevels;
} D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d10umddi-d3d10ddiarg_tex3d_shaderresourceview)

D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW structure

Description

The D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW structure describes a three-dimensional (3-D) texture that is used to create a shader resource view in a call to the CreateShaderResourceView function.

Members

MostDetailedMip [in]

The identifier of the most detailed MIP-map.

MipLevels [in]

The number of MIP-map levels for the texture.

Remarks

If the MipLevels member is set to -1, the MIP-maps in the texture start from the MIP-map that is set in the MostDetailedMip member.

See also

CalcPrivateShaderResourceViewSize

CreateShaderResourceView

D3D10DDIARG_CREATESHADERRESOURCEVIEW