// d3d10umddi.h
typedef struct D3D11DDIARG_TEX2D_UNORDEREDACCESSVIEW {
[in] UINT MipSlice;
[in] UINT FirstArraySlice;
[in] UINT ArraySize;
} D3D11DDIARG_TEX2D_UNORDEREDACCESSVIEW;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D11DDIARG_TEX2D_UNORDEREDACCESSVIEW structure describes a two-dimensional texture (2-D) that is used to create an unordered access view in a call to the CreateUnorderedAccessView function.
MipSlice [in]The identifier of the MIP-map slice.
FirstArraySlice [in]The identifier of the first array slice.
ArraySize [in]The number of array slices for the texture.
CalcPrivateUnorderedAccessViewSize
D3D11DDIARG_CREATEUNORDEREDACCESSVIEW