// d3d10umddi.h
typedef struct D3D11DDIARG_CREATEUNORDEREDACCESSVIEW {
[in] D3D10DDI_HRESOURCE hDrvResource;
[in] DXGI_FORMAT Format;
[in] D3D10DDIRESOURCE_TYPE ResourceDimension;
union {
[in] D3D11DDIARG_BUFFER_UNORDEREDACCESSVIEW Buffer;
[in] D3D11DDIARG_TEX1D_UNORDEREDACCESSVIEW Tex1D;
[in] D3D11DDIARG_TEX2D_UNORDEREDACCESSVIEW Tex2D;
[in] D3D11DDIARG_TEX3D_UNORDEREDACCESSVIEW Tex3D;
};
} D3D11DDIARG_CREATEUNORDEREDACCESSVIEW;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D11DDIARG_CREATEUNORDEREDACCESSVIEW structure describes the unordered access view to create.
hDrvResource [in]A handle to the unordered access block.
Format [in]A DXGI_FORMAT-typed value that indicates the pixel format of the unordered access block.
ResourceDimension [in]A D3D10DDIRESOURCE_TYPE-typed value that indicates the resource type and dimensionality of the unordered access block. The Direct3D runtime will never set ResourceDimension to D3D10DDIRESOURCE_TEXTURECUBE.
Buffer [in]If ResourceDimension is set to D3D10DDIRESOURCE_BUFFER, Buffer holds a D3D11DDIARG_BUFFER_UNORDEREDACCESSVIEW structure for a buffer.
Tex1D [in]If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURE1D, Tex1D holds a D3D11DDIARG_TEX1D_UNORDEREDACCESSVIEW structure for a one-dimensional texture.
Tex2D [in]If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURE2D, Tex2D holds a D3D11DDIARG_TEX2D_UNORDEREDACCESSVIEW structure for a two-dimensional texture.
Tex3D [in]If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURE3D, Tex3D holds a D3D11DDIARG_TEX3D_UNORDEREDACCESSVIEW structure for a three-dimensional texture.
CalcPrivateShaderResourceViewSize
D3D11DDIARG_BUFFER_UNORDEREDACCESSVIEW
D3D11DDIARG_TEX1D_UNORDEREDACCESSVIEW
D3D11DDIARG_TEX2D_UNORDEREDACCESSVIEW
D3D11DDIARG_TEX3D_UNORDEREDACCESSVIEW