// d3d12umddi.h
typedef enum D3D12DDI_DISPATCH_MODE_0108 {
D3D12DDI_DISPATCH_MODE_NODE_CPU_INPUT_0108,
D3D12DDI_DISPATCH_MODE_NODE_GPU_INPUT_0108,
D3D12DDI_DISPATCH_MODE_MULTI_NODE_CPU_INPUT_0108,
D3D12DDI_DISPATCH_MODE_MULTI_NODE_GPU_INPUT_0108
} ;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D12DDI_DISPATCH_MODE_0108 enumeration identifies a work graph's dispatch mode and which union member in D3D12DDI_DISPATCH_GRAPH_DESC_0108 to use.
D3D12DDI_DISPATCH_MODE_NODE_CPU_INPUT_0108The dispatch is a single node configured from the CPU. Use the NodeCPUInput union member.
D3D12DDI_DISPATCH_MODE_NODE_GPU_INPUT_0108The dispatch is a single node configured from the GPU. Use the NodeGPUInput union member.
D3D12DDI_DISPATCH_MODE_MULTI_NODE_CPU_INPUT_0108The dispatch is a multi-node configured from the CPU. Use the MultiNodeCPUInput union member.
D3D12DDI_DISPATCH_MODE_MULTI_NODE_GPU_INPUT_0108The dispatch is a multi-node configured from the GPU. Use the MultiNodeGPUInput union member.
For more information, see Work graphs.
D3D12DDI_DISPATCH_GRAPH_DESC_0108
PFND3D12DDI_DISPATCH_GRAPH_0108