D3D12DDI_DISPATCH_MODE_0108 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef enum D3D12DDI_DISPATCH_MODE_0108 {
  D3D12DDI_DISPATCH_MODE_NODE_CPU_INPUT_0108,
  D3D12DDI_DISPATCH_MODE_NODE_GPU_INPUT_0108,
  D3D12DDI_DISPATCH_MODE_MULTI_NODE_CPU_INPUT_0108,
  D3D12DDI_DISPATCH_MODE_MULTI_NODE_GPU_INPUT_0108
} ;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ne-d3d12umddi-d3d12ddi_dispatch_mode_0108)

Description

The D3D12DDI_DISPATCH_MODE_0108 enumeration identifies a work graph's dispatch mode and which union member in D3D12DDI_DISPATCH_GRAPH_DESC_0108 to use.

Constants

D3D12DDI_DISPATCH_MODE_NODE_CPU_INPUT_0108

The dispatch is a single node configured from the CPU. Use the NodeCPUInput union member.

D3D12DDI_DISPATCH_MODE_NODE_GPU_INPUT_0108

The dispatch is a single node configured from the GPU. Use the NodeGPUInput union member.

D3D12DDI_DISPATCH_MODE_MULTI_NODE_CPU_INPUT_0108

The dispatch is a multi-node configured from the CPU. Use the MultiNodeCPUInput union member.

D3D12DDI_DISPATCH_MODE_MULTI_NODE_GPU_INPUT_0108

The dispatch is a multi-node configured from the GPU. Use the MultiNodeGPUInput union member.

Remarks

For more information, see Work graphs.

See also

D3D12DDI_DISPATCH_GRAPH_DESC_0108

PFND3D12DDI_DISPATCH_GRAPH_0108