// d3d12umddi.h
typedef struct D3D12DDI_DISPATCH_GRAPH_DESC_0108 {
D3D12DDI_DISPATCH_MODE_0108 Mode;
union {
D3D12DDI_NODE_CPU_INPUT_0108 NodeCPUInput;
D3D12DDI_GPU_VIRTUAL_ADDRESS NodeGPUInput;
D3D12DDI_MULTI_NODE_CPU_INPUT_0108 MultiNodeCPUInput;
D3D12DDI_GPU_VIRTUAL_ADDRESS MultiNodeGPUInput;
};
} D3D12DDI_DISPATCH_GRAPH_DESC_0108;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D12DDI_DISPATCH_GRAPH_DESC_0108 structure is the input parameter for PFND3D12DDI_DISPATCH_GRAPH_0108. It describes the work graph to dispatch.
ModeA D3D12DDI_DISPATCH_MODE_0108 enumeration that specifies the work graph's mode and which entry in the union to use.
NodeCPUInputThe D3D12DDI_NODE_CPU_INPUT_0108 structure to use when Mode is D3D12DDI_DISPATCH_MODE_NODE_CPU_INPUT_0108.
NodeGPUInputA D3D12DDI_GPU_VIRTUAL_ADDRESS to use when Mode is D3D12DDI_DISPATCH_MODE_NODE_GPU_INPUT_0108.
MultiNodeCPUInputA D3D12DDI_MULTI_NODE_CPU_INPUT_0108 structure to use when Mode is D3D12DDI_DISPATCH_MODE_MULTI_NODE_CPU_INPUT_0108.
MultiNodeGPUInputA D3D12DDI_GPU_VIRTUAL_ADDRESS to use when Mode is D3D12DDI_DISPATCH_MODE_MULTI_NODE_GPU_INPUT_0108.
For more information, see Work graphs.
PFND3D12DDI_DISPATCH_GRAPH_0108