// d3d12umddi.h
typedef struct D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE {
D3D12DDI_GPU_VIRTUAL_ADDRESS StartAddress;
UINT64 SizeInBytes;
UINT64 StrideInBytes;
} D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE;
View the official Windows Driver Kit DDI referenceNo description available.
Describes the GPU virtual address range and stride.
StartAddressThe beginning of a virtual address range.
SizeInBytesThe size of the virtual address, in bytes.
StrideInBytesDefines indexing stride, such as for vertices. Only the bottom 32 bits get used. The field is 64-bits purely to make alignment of containing structures clean/obvious everywhere.
Used in the D3D12DDIARG_DISPATCH_RAYS_0054 structure.